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Posts Tagged: biennial

Sep 04, 2012

Some Made in L.A. installations to remain on view at the Hammer!

Made in L.A. 2012, the Hammer’s first large-scale biennial, officially closed September 2, but if you missed the exhibition you are not entirely out of luck. Certain installations will remain up as we prepare for the installation of our upcoming exhibitions: A Strange Magic: Gustave Moreau’s Salome (opening September 16), Graphic Design: Now in Production and Zarina: Paper Like Skin (both opening September 30).

Pearl C. Hsiung’s work, From Above It Is Not Bright, From Below It Is Not Dark, located on Lindebrook Terrace will remain up through September 9, as will Mark Hagen’s piece, To Be Titled (Additive Sculpture , Los Angeles Screen) located in front of the marble staircase on the courtyard level.  Also open through September 9 is David Synder’s work Me TV Located in Gallery 6.

Koki Tanaka’s Beholding Performer, Performing Beholder in the Lobby Gallery will remain open through September 16. 

Morgan Fisher’s work, Blue Green Red Yellow will remain up through the end of 2012.

And finally, Meg Cranston’s Lobby wall murals, California and Fireplace 12 will remain up through February 7, 2013.

(Captions Top to Bottom, Left to Right: Pearl C. Hsiung From Above It Is Not Bright, From Below It Is Not Dark, Mark Hagen To Be Titled (Additive Sculpture, Los Angeles Screen), David Synder Me TV, Koki Tanaka Beholding Performer, Performing Beholder, Morgan Fisher Blue Green Red Yellow, Meg Cranston California, Fireplace 12. All part of Made in L.A. 2012 Installation view at the Hammer Museum, Los Angeles, June 2-September 2, 2012. Photography by Brian Forrest.)

-Miriam Newcomer, Communications Fellow.

Filed under: Made in L.A. Artists

Jun 27, 2012

Interview with Albert Culbertson

Interview with Venice Beach Biennial artist Albert Culbertson.

Albert Culbertson working on a traditional solar engraving along the Venice boardwalk, at Wave Crest Avenue.

How long have you been selling your work on the boardwalk?
I moved here and started selling my work on the boardwalk in November 1993.

How have you seen it change in that time?
When I was first here nothing could legally be sold. We had to take the city of L.A. to court on our First Amendment rights. That was a big deal and made things legal for artists. Over time a bunch of “entrepreneurs,” as I like to call them, came here and decided to turn the place into a flea market, which is understandable. Why not set up shop on the world’s most valuable real estate for free? The recent ordinance is trying to give it back over to more first amendment type of activities. There’s always politics going on here.

Albert Culbertson and Indira Burgos (Postribalart), Too Late, 2012. 16 x 20 in. Solar engraving; and The Om Girl, 2012. 8 x 10 in. Laser engraving. Both courtesy of Postribalart, http://www.etsy.com/shop/postribalart

Tell us about your work.
I like burning images into wood. I’m mostly a draftsman, as opposed to a painter. About thirty years ago, my daughter and I would burn images with a magnifying glass and sunlight. That’s the way I’ve been doing it for the past couple decades. For the last twelve years I’ve worked with a partner, Indira Burgos. We share an interest in cultural symbology and sustainable resources. Since May we’ve also been using a CO2 laser to burn into the wood. Using solar energy is a very time-consuming process, and quite frankly, the Venice boardwalk is not a big money type of place. You come here, get a 99-cent slice of pizza, and you leave. You watch the freak show all day.

Can you tell tourists from locals?
Yes, pretty much. One way to judge a potential buyer—especially when I’m working with my head down—is to check out their shoes. And when people aren’t carrying bags, you know you’re not going to make any sales. That means the stores aren’t selling anything either. You have to figure out a way to cater to the general public, which is who we cater to out here.

Albert Culbertson working on a traditional solar engraving along the Venice boardwalk, at Wave Crest Avenue.

What brought you to Venice originally?
The weather. When I threw my hands up and said “I don’t want to do anything in life besides make art,” I had to figure out where to do that without freezing to death. What I like about being a boardwalk artist is that my art goes all over the world. I don’t have to go anywhere because the world walks in front of me. I have a piece of work in a helicopter in Cambodia… Picasso can’t say that.

May 24, 2012

Venice boardwalk, Venice, CA

Interview conducted by Claire de Dobay Rifelj

Filed under: Venice Beach Biennial

May 17, 2012

Soundmap App


It all began a long long time ago, when the biennial exhibition was announced…no wait, that was only, like, six months ago! Anyway Elizabeth Cline, Curatorial Associate of Public Engagement and I began talking about how we could create an innovative way of delivering interpretive materials to museum goers for the biennial. There were three items in this recipe that led us to the Soundmap:

1. We needed to create something that could stand up to the heft of a large-scale exhibition featuring 60 artists.
2. How could we address the fact that there would be multiple venues for this exhibition across Los Angeles?
3. How could we create something so that museum goers would not use their devices in the galleries and instead would simply commune with the artworks?

“Ah-ha! What about the time spent in the car?!” we exclaimed. And hence, Soundmap was born. Well, it took a while before it became what it is today. There were many ideas initially.


Do you get it? Don’t worry, I’m not sure I do either.

Initially we thought about putting rippling rings around each of the venues and every time the user traveled through a new ring, new content would be delivered. The problem? The time a person traveled across a distance would certainly vary and thus the length of the audio segments placed in those rings would either be too long or too short. Are you lost? Don’t worry. Let’s just say that this idea didn’t work technically.


Alan Stuart of One Long House drawing the wireframes for Soundmap. Photo by R. Kevin Nelson.

Many conversations with many intelligent people led us to Alan Stuart, Creative Director at One Long House and Kevin Nelson, Coder Extraordinaire. Collectively we decided to sprinkle audio segments across the city so that what people are listening to would directly correspond to where they are.


The analog version of Soundmap. Each of the yellow post-its represent an audio segment.

So if a listener was traveling down 7th street past all of the fabric stores, Made in L.A. artist Michele O’Marah would be talking about how the fashion district in downtown L.A. was a huge inspiration to her. They call this a locative media experience. The audio is triggered by GPS, which is tracking your location as you use the app.


Artists Jim Fetterley and Rich Bott, who collectively go by Animal Charm, tell us stories about living in Los Angeles.


An outtake from our audio interview with Animal Charm. The toughest part of the audio interview for the interviewees was always the introduction.

So while the app was being built, Elizabeth and I started interviewing artists and curators. And editing, and interviewing, and editing. Then there came the testing period, along with many testing fears. We kept asking ourselves, “Can we get this thing to work?” The closer we got to our deadline the worse I slept.


Taking programmer Kevin Nelson for an extensive test drive across the city.


Kevin’s laptop while coding in the backseat of the car on a test drive.

For some reason out of all of the participating iPhone testers, my phone did not cooperate the most. I would arrive at work tense in the morning, because I had not hit any of the hotspots on my drive. Elizabeth, on the other hand, would report an almost-perfect Soundmap experience. This kept happening day in and day out. Finally, as Elizabeth, Kevin, and I were doing one last extensive test drive across the city before we submitted the code to Apple, I asked Kevin, “What do you think is going on with my phone? Is there something that I don’t have turned on in the phone settings?” Kevin laughed, “Oh, you mean the ‘Make-GPS-not-so-sucky’ button?” For a few minutes we drove in silence as Kevin fiddled with my phone and then he put my phone in front of my face. My Wi-Fi was turned off. “That’s the problem,” he said resolutely. “Nooooooo…” I retorted. A few minutes later my phone chimed for a hotspot I had never hit during the course of our testing. And now I hit every hotspot every time.

COMING SOON!
Made in L.A. Soundmap is a site-specific mobile audio experience designed for use while traveling to, from, and in between the three biennial venues in Culver City, Los Feliz, and Westwood, providing visitors with insights into art making in Los Angeles today. Made in L.A. Soundmap explores Los Angeles as the context for the exhibition through interviews with Made in L.A. artists and curators. In a first-of-its kind usage of geolocative technologies, audio segments from these interviews are placed throughout a city map, with each location relating specifically to the segment content. Audio segments play automatically as an app user moves through the city, responding to the users’ specific location. In between segments, music curated by the local collective DUBLAB creates a soundtrack for one’s journey through the city. Made in L.A. Soundmap is a free iPhone app available in the iTunes store.

–Amanda Law, New Media Associate

Filed under: Behind the Scenes, Soundmap